![]() ![]() Rushing through the level, failing to watch and listen for enemies, and overlooking the small things are all decisions that will spell disaster in Gloomwood. Gloomwood, like other great stealth games, is played one carefully wrought decision at a time. Guards are scattered throughout the levels just like important items are, and only through careful observation can the player assess where they will go next and thereby plot their own route accordingly. ![]() One of the most important parts of this activity is the assessment of patrol routes. Take the time to soak in every detail of the surroundings. Related: Most Iconic Video Game Archers, Ranked Though there will be moments in which the player is inclined to hurry forward, patience is always preferable. ![]() If you're looking for a less cheesy way, just skip the box hiding and do laps around the tavern. When you hide behind the boxes where the barrel was from you can just jump, shoot once, and repeat. Keys, levels, climbable chains, levers, breakable barrels, and countless other important items are scattered throughout levels, easily missed if the player is moving too quickly or is unobservant. Shoot the monster and have it get staggered by both traps and shoot the barrel to do more damage. Rushing headlong through rooms in Gloomwood is a bad idea, and not just because it means the guards will poke the player full of holes. When possible, dispatch with enemies stealthily. Gloomwood isn't a terribly long game, but there's already plenty of depth in it when it comes to avoiding the attention of guards and escaping alive. Just make sure that no other guards are about to wander into the area, as backstabbing isn't easily explained away. While a prolonged fight puts the player at risk, a quick sword-poke in the back is a great way to dispense with an enemy quickly and get moving again before the player is discovered. Related: Best Action Games Set In Steampunk Worlds, Rankedīackstabbing enemies is an excellent and at times necessary method of advancing. Open combat is loud, messy, and dangerous, so it should never be the player's first solution when trying to make their way through a level, but open combat isn't the only kind of violence available. Like any good rogue, the player comes equipped with the ability to settle things violently if necessary. If enemies are so dangerous and fights are such a bad idea, why does the player have a sword? For backstabbing, of course. ![]()
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